Even the least experienced players will immediately grasp the obvious mechanics of the game, regardless of age. This allows the game to be fun for absolutely every member of your party. Though I was much more experienced with the game, I rarely found myself commanding an insurmountable lead over the group of friends I'd assembled to test the game, and I was often condemned to last place thanks to a few bad rolls. From the mischievous wizard who grants last-place characters demonic powers that turn them into nigh-unstoppable killing machines to the sneaky dwarf that randomly lifts large bags of gold from more successful players, you're always a spin of the wheel away from riches or a huge setback.Īs with Monopoly or Sorry, these random events level the playing field for all players, regardless of ability. What's more, these random events always manage to be both entertaining and fitting to both the setting and your character's position on the game's scoreboard. A key complaint leveled at the Mario Party series, especially with its recent iterations, is that winning the game is almost entirely dependent on luck, so it's refreshing to see Dokapon Kingdom offer a slight advantage to players more familiar with (and skilled at) the game's simple systems. It's entirely possible for characters to hit hot streaks where every turn brings some random or semi-random occurrence that benefits them wildly and rockets their avatar up the scoreboard, but very rarely will you ever have the leading character be instantly felled by a single happening.
If you win, you take control of the town – a boon that grants your player a large weekly salary. Here, instead of entering into standard combat, you play a very serious game of rock-paper-scissors (aka roshambo) against the town's leader. The other possible encounter happens less frequently (most often when you opt to attack a town owned by an opposing player). If you lose, you die, but you're only stuck for two turns waiting to be resurrected at the home castle. If you win, you're granted experience and possibly an item or some gold. Combat is decided in this manner until one of you runs out of life. Once you select your choice, your opponent does the same. Both are accomplished using a simple, four-choice menu offering your class' skills, standard attack or defense and any magic abilities you might have. First, you select one of two cards to determine who attacks first, and then you either attack or defend. If it's a randomly generated monster, boss monster or opposing player, you enter the standard combat screen. From here you're tasked with completing one of two encounter types, depending on what sort of opponent you happen to be facing. When you land on a spot randomly populated with an enemy, or you happen to land on another player, the game shifts to its encounter screen. The player can also use multiple controls to play with friends.These classes also determine how equipped you are to deal with the game's combat portions. The Wii remote, used sideways, the classic controller, and the GameCube Controller. The Dokapon Kingdom Wii game can be played with 3 controls, that are stated before you load up the game.
However, both Wii versions have an auto-save function.
The American PS2 version has an auto-save function whereas the Japanese version does not.The logo, signs, and town names have been changed.The English version is dubbed to fit the dialogue more and to make it easier for the player to hear.Main subpage: Job Strategies Main subpage: Dokapon Kingdom/Strategies Version Differences There are 3 jobs to choose from at the start of a game with a total of 12 jobs, each with their own benefits and drawbacks. The game plays in chapters, the king gives the adventurers an objective they have to go complete, while also freeing towns from monsters and defeat the bosses of those towns, otherwise the castle earned after completing the objective is worth little to nothing.Įach player gets to create an adventurer at the start of the game, picking from different Jobs with the ability to change classes later on. Whereas defend has a standard defend, a counter, a magical defense (if the adventurer has any), and a give up option. Attacking has a standard attack move, a magic move (if the adventurer has any), strike, or a buff. You get 4 options for both attacking and defending. You either go first or last, which decides the order in which the characters will attack. Each player takes turns moving on the overworld by spinning a wheel from 0 to 6.īattles are done in a turn-based system.
Story Main article: Chapters Gameplay ĭokapon Kingdom is a sugoroku-type board game with RPG elements.