The duty list and your journal will notify you if this is the case, and you’ll be pointed towards where you need to go next. Just bear this one last point in mind: if you were on one of the deleted or revamped quests you’ll be prompted to either pick up the next quest (if you were on a removed one), or to reacquire your current quest (if it was revised). As an added bonus, everyone unlocks flying in Eorzea after clearing “The Ultimate Weapon”, so those of you who have yet to finish the MSQ from 2.1 to 2.5 will have a far better time clearing those quests than us old-heads who had to do them all by foot.
Those are the only new requirements for completing the ARR Main Scenario revamp.
The Crystal Tower arc plays a large role in Shadowbringers, so you’ll want to pay attention if you care about the greater narrative in Final Fantasy XIV. If you are enjoying the story then I strongly recommend not plowing through this as quickly as possible. You’ll need this out of the way if you haven’t cleared “ A Time to Every Purpose“, which is near the finale of the post-ARR MSQ. The second requirement is “ The Light of Hope“, which is at the end of the Crystal Tower Alliance Raid quest chain. You’ll want to grab this one when it becomes available at level 20 regardless: it provides you with your first mount, which makes traveling about substantially faster. The first is the simplest: “ My Little Chocobo” must be completed either prior to accepting “ Operation Archon“, or “ The First Flight of the Excelsior” if you’ve already cleared ARR and have yet to finish Heavensward.
That all said, two previous side quests have been made mandatory for ARR MSQ progression. ARR dungeons have received a similar overhaul – all the junk items were pulled from chests, an experience bonus was added for first time completion, and you’ll now net a guaranteed piece of equipment for your class upon clearing the final boss. The goal was to allow players to push the main scenario without needing to complete side quests to keep up with the level and gear requirements. These quests often have cutscenes and voice acting, and also unlock important features of the game: airship travel, Grand Company access, a personal Chocobo mount, as well as dungeons and trials are unlocked through the progression of the main questline. To make the whole ARR MSQ a more streamlined affair experience points from these quests have been increased across the board, and the rewards have also been overhauled to better assist progression (you’ll be less likely to find yourself below item level requirements while trying to progress the story). Main Scenario Quests are quests that tell the main story of Final Fantasy XIV.